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Dungeon quest logo png roblox
Dungeon quest logo png roblox




dungeon quest logo png roblox

The strategy here is to go toward the place where the first 2 beams strike, as the next ones cannot hit you. The first attack consists of the Guardian Overlord creating 2 beams going through them, which then explode, and then another 2 beams at the bisector of the previous beams come and explode much quicker. The Guardian Overlord is the second mini-boss in The Canals, having 3 different attacks. This boss has a base of 2.0B health on Insane and 5.7B on Nightmare. It appears to be holding an Elementalist Staff. The last attack summons a spiral of magic, which then quickly creates a Magic Minion, which runs towards players and explodes for heavy damage upon touch, and disappears if no contact is made after 4 seconds. A recommended strategy for this is to go as close as you can to the overlord with a speed boost spell such as Vortex, Blade Storm, or Illusion Blast and flee when the perpendicular beams appear to avoid all of the beams without dodging. Next, it fire a magic beam at a nearby player, which is quickly followed up by multiple beams perpendicular to the first. The Mage Overlord's first attack sends out multiple small, slow traveling orbs over time, targeting players at random. The Mage Overlord is the first mini-boss in The Canals, having 3 different attacks. Despite this, it has the same amount of HP as the Mage Overlord, and can still detonate on contact even after being vanquished until it fully disappears. Unlike all other entities, this mob does not have a visible health bar. If the minion touches a player, it creates a large AoE explosion that deals twice the amount of damage as the other boss attacks.

dungeon quest logo png roblox dungeon quest logo png roblox

It will look for the nearest player, and only disappears after 4 seconds. The Magic Minion is a summoned mob that is created by the Mage Overlord. They have a base HP of 600M and do 45K~ damage on Insane, and have a base HP of 1.72B and do around 75K damage on Nightmare. It will target the closest player or the player that has done the most damage to them unless it is taunted. It has a faster walk speed than all other ranged enemies, and its attack hits very quickly with a very high range, making it difficult to dodge. The Dark Magician is the main ranged enemy of the dungeon, having similar AI to other ranged enemies. They have a base HP of 600M and do 45K~ damage per hit on Insane, and have a base HP of 1.72B and do around 75K~ damage on Nightmare. It will chase the closest player or the player that has done the most damage to them unless it has been taunted. It has similar AI to other melee enemies, including the Sand Peasant, Sand Giant, Frost Minion, Ice Minion, Pirate Savage, King's Guard, Demon Warrior, and Samurai Swordsman. The Bodyguard is the melee enemy of the dungeon.






Dungeon quest logo png roblox